Monday, January 30, 2023
Friday, January 27, 2023
Lighting Assignment 3
This week I used a work in progress personal project to test out Unreal's PBR material settings. The model and the textures need a lot of work, but I feel I learned a lot about the texture graph editor this week.
Monday, January 23, 2023
Friday, January 20, 2023
Lighting week 2
This week I decided to relight and set dress my Korean war era tank. I hoped to Get some product style shots as well as an action shot of the asset in scene. What I discovered this week is how difficult it is to light colored and textured models. The different colors makes it somewhat difficult to understand how your lights are affecting the model.
I used a combination of asset packs and standard Unreal VFX to give my scene more character.
Monday, January 16, 2023
Creature Box Character Modeling and ZBrush Practice
This week we where given choices of different Creature Box concepts that we could convert into a 3D model. I used Zbrush's spotlight system, a system originally intended for texture painting, to import the desired reference into the software.
Thursday, January 12, 2023
Lighting Workshop Practice
For my lighting assignment I decided to use a model of a Rhinoceros first sculpted by Henri - Alfred Jacquemart in 1878.
With this lighting setup I attempted to capture the imposing presence that this massive animal projects. I focused the brightest light on the Rhinoceroses distinctive horn.
This Shot I hoped to capture the feeling of the Rhinoceros surveying the burning home it once knew below.
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I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me. ...
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This week I created a proxy table and earwax candle for our scene. I also refined the textures for the hands fixing some baking errors and ...