Showing posts with label Common Art. Show all posts
Showing posts with label Common Art. Show all posts

Monday, July 31, 2023

Azrael Final Submission

 This submission I added some geo for the stained glass in the angels armor and wings. I also Refined the textures. 

I learned this project the importance of getting proxy meshes in engine as quickly as possible. My inability to complete my tasks on time held back other team members which in the end would have made the rig and animations better. Next time I will be more on top of creating a primitive proxy that is easier to rig so that animators and riggers can move faster. 










Thursday, June 22, 2023

Common Art Sprint 3

 




I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me. 


I also added tons of tubing in maya which took up a large portion of time this sprint. I think I will continue this process with the armor as they don't feel properly integrated with the design of the rest of the work. 




Wednesday, June 7, 2023

Angel Azrael Proxy v2

This Sprint I completed the second pass on the proxy. The model should be skeletonable at this point with the proportions being properly set up and the feathers being properly separated. 






Double sided faces have not been working for me in Mayas viewport. I think I need to properly render it to see this effect but I'm not sure. 

Wednesday, May 24, 2023

Angel Vs Demon Sprint 1 Submission

 

This Sprint I concepted the Angel character for our scene.

I also created a block out that angel can start the rigging process with.




I still have the mask and a lot of detail to add but for now, with our tight schedule, this will have to do. 

With the Help of the team I also helped create our art style guide. I worked on multiple mood boards writings and concept artworks to refine the ultimate vision of the project. 


I also worked with a level designer, Kyle Conway, to Whitebox the level. I created the plan depicted above. 

Finally I assisted in coordinating the team with a producer, Delwyn Tejada. We had various meetings to discuss team strategy and project timeline. 



M3A1 Grease Gun Final