Tuesday, June 27, 2023

Sardaukar Upresing

 SPACE NOW HAS ASS!














I've been struggling to meet my deadlines so I'm proposing using the next project also to refine this character. I've been really enjoying the work but I'm really swamped with the workload. I think this would allow me to fully develop the character and give it the proper attention it deserves.

Block Out  jun 19 
Up Res jun 26
High Poly Sculpt jul 3
High Poly Sculpt & Hair cards jul 10
Game Res & Knife jul 17
Bake & Texturing jul 31
Final Final Renders aug 4

Thursday, June 22, 2023

Common Art Sprint 3

 




I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me. 


I also added tons of tubing in maya which took up a large portion of time this sprint. I think I will continue this process with the armor as they don't feel properly integrated with the design of the rest of the work. 




Monday, June 19, 2023

Sardaukar The Emperors Blades













Definitive Concept 


Character Block Out --> June 19 
Character High Poly Sculpt --> June 26
Character Game Res & UVs --> July 3 
Character Textures and final --> July 10



Wednesday, June 7, 2023

Angel Azrael Proxy v2

This Sprint I completed the second pass on the proxy. The model should be skeletonable at this point with the proportions being properly set up and the feathers being properly separated. 






Double sided faces have not been working for me in Mayas viewport. I think I need to properly render it to see this effect but I'm not sure. 

Tuesday, June 6, 2023

No Ho Hank High Poly v2

 This week I sculpted the pore texture and refined the facial shape to be more accurate to hank. 









Next up: 
- Shrink wrap game res mesh to high res model
- XGen Peach Fuzz
- Texture Skin 
- UV Eye and Texture 
- Render 


M3A1 Grease Gun Final