This week I used a work in progress personal project to test out Unreal's PBR material settings. The model and the textures need a lot of work, but I feel I learned a lot about the texture graph editor this week.
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I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me. ...
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This week I created a proxy table and earwax candle for our scene. I also refined the textures for the hands fixing some baking errors and ...
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