This week I used a work in progress personal project to test out Unreal's PBR material settings. The model and the textures need a lot of work, but I feel I learned a lot about the texture graph editor this week.
Subscribe to:
Post Comments (Atom)
-
I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me. ...
-
This project I will be creating a branch of the Korean Golden Fir tree or Abies koreana ‘Aurea’. This branch will be used to create some ve...




No comments:
Post a Comment