Below are shots of a project that explored the Maya to Unreal pipeline. I created a sprite depicting the legendary, Doom Guy and his devious grin, using 3d block assets.
Below are process images showing how I started learning Unreal and Maya: 
learning basic modeling in Maya. 
Maya to Unreal. 
One mistake I made with this project was over creating blocks in my asset list. Instead of making one block and applying different materials to it, I created a block in my asset list per material. This possibly could defeat the purpose of the pipeline and make my project overburdensome. I will need to refrain from doing this in future projects.
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