Monday, August 29, 2022

Doom Guy 3D Sprite Project

Below are shots of a project that explored the Maya to Unreal pipeline. I created a sprite depicting the legendary, Doom Guy and his devious grin, using 3d block assets.


Below are process images showing how I started learning Unreal and Maya: 





Playing with the Unreal premade 3d Level. 




learning basic modeling in Maya. 









Maya to Unreal. 







One mistake I made with this project was over creating blocks in my asset list. Instead of making one block and applying different materials to it, I  created a block in my asset list per material. This possibly could defeat the purpose of the pipeline and make my project overburdensome. I will need to refrain from doing this in future projects. 

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