Thursday, July 6, 2023
Wednesday, July 5, 2023
Tuesday, June 27, 2023
Sardaukar Upresing
SPACE NOW HAS ASS!
I've been struggling to meet my deadlines so I'm proposing using the next project also to refine this character. I've been really enjoying the work but I'm really swamped with the workload. I think this would allow me to fully develop the character and give it the proper attention it deserves.
High Poly Sculpt jul 3
High Poly Sculpt & Hair cards jul 10
Game Res & Knife jul 17
Bake & Texturing jul 31
Final Final Renders aug 4
Thursday, June 22, 2023
Common Art Sprint 3
I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me.
I also added tons of tubing in maya which took up a large portion of time this sprint. I think I will continue this process with the armor as they don't feel properly integrated with the design of the rest of the work.
Monday, June 19, 2023
Sardaukar The Emperors Blades
Definitive Concept
Character High Poly Sculpt --> June 26
Character Game Res & UVs --> July 3
Character Textures and final --> July 10
Tuesday, June 13, 2023
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This project I will be creating a branch of the Korean Golden Fir tree or Abies koreana ‘Aurea’. This branch will be used to create some ve...
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This week I worked on the first pass textures. I will likely further refine this texture so that it looks more like the gun. Main Texture ...























































