I'm Currently in the process of texturing in Marmoset Toolbag 4. All renders where done in Toolbag 4.
Detail Sculpt (X) (X)
Retopo (X)
UV Face (X)
Eye sculpt (X)
Eye Texture (X)
XGen Hair ( )
Hair Cards ( )
Tweak Shader in UE5 ( )
Render In UE5 ( )
I'm Currently in the process of texturing in Marmoset Toolbag 4. All renders where done in Toolbag 4.
I decided to try to make my own alphas for my pore brushes. I made them using the wrap method in ZBrush.