This week for the Common art VR project I animated the proxy hands in maya. I also ported the animations into engine. I worked specifically on the idle left and right animations and the closed and opened left and right hand animations.
Subscribe to:
Post Comments (Atom)
-
This Sprint I completed the second pass on the proxy. The model should be skeletonable at this point with the proportions being properly set...
-
I was not happy with the initial texture sculpt I did so I restarted from an earlier save this was the old one. It felt cluttered to me. ...
-
This week I learned how hard it can be to bake things that aren't named properly. In other news however I discovered the wonders of mar...
No comments:
Post a Comment